Check Raise Poker Meaning
The game of poker has its own slang or “poker talk.” If you are new to poker, learning the poker slang will greatly improve your knowledge of the game.
- Check Raise Poker Meaning Slang
- Check Raise Poker Meaning Dictionary
- Check Raise Poker Meaning Urban Dictionary
- Check-raise Poker Meaning
Check Raise Poker Meaning Slang
In multipot, try to catch a set at an inexpensive price, against a tight competent opponent on a suitable Board, you can try to knock him out of the pot with a check raise in position.
From the small blind to the straight flush, here is a poker glossary of the important poker terms to know.
- Check - place no bet, only an available option when no one has bet before you. Call - stay in the hand by matching someone's bet. Raise - Bet more than what the previous person bet, and now they.
- Check-Raising Done Right. Since this is a beginner poker strategy series, moves like the check-raise must be handled with care. While the check-raise is definitely an essential move and deserves a spot in every poker player’s toolbox, if you start firing off check-raises willy nilly it’s only going to get you into trouble.
- The move where one does not bet. Could also be considered as a pass. To first check, then raise after have the betting come back to you(in a case when a player raised). It is a token used in Poker game that denotes real money, or tournament money.
Act: check, bet, raise, or fold
Action: whose turn it is, as in “Action is on you.” Also, slang for gambling, as in “He loves action.” Or a lot of betting, like “The 2/4 game at Pala has a lot of action.”
Active Player:player still in competition for a pot
Add-on: additional chips that may be purchased to “add on” to your chip stack, usually at the end of the Re-buy period, though some tourneys allow add-ons earlier and some tourneys even allow for multiple add-ons (and/or Re-buys)
All-in: a player bets all of his or her remaining chips
Bad Beat: when a player has the best of it and the odds are heavily with him or her, but gets beaten in the hand by a long-shot draw
Bankroll:the money a player has set aside to gamble with
Behind: a player who acts after another player in a betting round
Benjamin: a hundred-dollar bill (Benjamin Franklin’s portrait appears on a U.S. $100 bill)
Best of It: the player who has the odds on his or her side
Bet:money initially wagered and put into the pot (during a given betting round, subsequent betting action beyond an initial bet is termed a “raise”)
Big Blind: the larger of two forced “blind hands” in community card games like Hold’em and Omaha; the big blind is generally located two to the left of the “dealer button”
Big Hand: a really good hand
Check Raise Poker Meaning Dictionary
Big Slick: Ace-King hole cards (see Hole Cards)
Blank: community board card that looks like it is harmless or couldn’t really help anybody
Bluff: a bet or raise that appears to represent a good hand, when in fact the bettor has a mediocre or at best a drawing hand
Board:(see also, Community Cards) the playing surface and the community cards on the “board” that are shared by all players in games such as Hold’em and Omaha. Players use the community cards to complete their hands.
Boat:full house (aka “full boat”). three of one card, two of another. ex. JJJ99
Brick and Mortar: a casino with a physical world spatial existence (as opposed to merely online or cyberspace); some casinos, like Pala, have both a brick and mortar and an online existence.
Broadway: ace-high straight
Bubble: in a tournament, one place away from making it to the money
Busted: broke. Lost all chips and out of the tournament.
Button:(aka Dealer Button), disc that denotes which player is the “dealer” for that hand. Button position is dealt the last card and is last to act in each betting round
Buy-In:the amount of chips a player must buy in order to enter a card game. For tourneys, the buy-in is a set amount of money for a set amount of starting chips. For cashgames, buy-ins are generally expressed as minimums, but can have an optional limited or unlimited range beyond the minimum as well.
Buying the Pot: to win a pot with a bluff or semi-bluff that forces other players out
Call:to put in the amount that another player bet: “I call”
Calling Station: you bet and bet and he calls and calls; generally a weak player who calls too much but doesn’t usually bet or raise.
Check Raise Poker Meaning Urban Dictionary
Case Card: last card of a given rank left in the deck… the other three are already out
Chasing: hoping an upcoming community card will “hit” to complete a so-far unmade hand
Check: to not bet when it is your turn. can say “I check” or tap on the table in a live game
Check and Raise: to check initially, but then make a raise if another player bets after your initial check
Chop:in tournament play, the last remaining players decide to split up the prizepool rather than play to the end; or, in a hand, where the end result is a tie and the pot is split up and distributed evenly to the tied players.
Community Cards:(see also, Board) the community cards on the “board” that are shared by all players in games such as Hold’em and Omaha. Players use the community cards to complete their hands.
Connectors:(see also, Suited Connectors) two or more cards in sequence; for example: 89 or 10J
Counterfeit:In Omaha Eight or Better, when the board pairs one of your low cards
Cracked: to lose a hand you were initially favored to win, as in “My Aces got cracked!”
Crying Call: a very reluctant call
Dealer:player or staff member who deals the cards out to players; however, see also, Button
Dead Man Hand: A famous hand that consists of the black eights and the black aces
Deep Stack:a tournament in which players begin with an amount of chips that is relatively high in relation to the blind or ante.
Dog:underdog. Not favored to win.
Dominated: a hand that is beaten due to shared cards. for example, A-8 is “dominated” by A-K
Draw: hand that needs additional cards to become a winning hand
Drawing Dead: when there are no cards left in the deck that will make a draw hand into a winner
Draw Poker: each player gets a set amount of cards and then can replace some of his or her cards with others dealt out from the remainder of the deck
Duck: a deuce, a 2
Early Position: approx. first third of players to act in a hand
Face Down: cards, like the hole cards, that are unexposed to other players
Face Up: exposed card that everybody can see
Fast Play: aggressive style emphasizing a lot of betting and raising
Favorite: based on odds alone, most likely hand to win
Fish: a novice or poorly-skilled player, expected to lose money
Flop: first three community cards dealt face up on the board
Flush: hand containing five cards of the same suit
Fold:to get rid of one’s cards, and in doing so forfeiting the right to any part of the pot.
Four-Flush: having four of the five cards needed for a flush… and hoping for the fifth
Free Card: a betting round where all players have checked, thus allowing the next community card to fall without anybody putting any money in the pot
Freeroll: a poker tournament in which certain qualifying players get in for free. “Freerolling” also is an expression sometimes used to describe somebody who has won a lot of chips already and is “rolling” through the game with other people’s money.
Four-of-a-Kind: Hand containing four cards of the same rank, like J J J J.
Full House: hand with two of one rank and three of another, like 9 9 J J J
Hand: the cards a poker player holds, combined with any community cards, to make the best five card combination
Head-to Head: aka “Heads Up”
Hi/Lo: type of poker where the highest hand and the lowest hand each take half the pot
Hole Cards: cards held by a player, unseen by other players
Implied Odds:what a player thinks his actual payoff will be if he hits his hand, relative to how much it will cost to play
In Front Of: a player who acts before another player
Inside Straight Draw: a draw where only one card will complete the straight, for example a hand like 6-7- – 9-10… needs an 8 to complete
Isolate: to bet and raise so as to get heads-up against a weaker hand or weaker player
Joker: a wild card, or slang for a really lucky card that came to complete a hand against odds
Kicker:unmatched card in a player’s hand that is not used except to break ties. Example, two pair 5-5 and 8-8 with A kicker beats two pair 5-5 and 8-8 with Q kicker.
Late Position: aprox. the final third of players to act in a hand
Laydown:to fold
Limit:the most that can be bet or raised at any one time (see also, Limit Poker)
Limit Poker:poker games where limits exist for betting or raising, as opposed to no-limit poker
Limp: to just call, rather than bet or raise
Live Card:a card whose rank has not yet appeared on the board (nor presumably in another hand)
Live One: a player likely to bet wildly and probably lose like a fish (see Fish)
Lock: a hand that cannot be beaten
Lock Up My Seat: a commitment to take a seat that is waiting for you
Longshot: a drawing hand that has the odds heavily against it and probably won’t be made
Look Up: to call somebody, as in “I’m gonna look you up.”
Loose: playing style that plays a lot of hands and often goes for longshots (see Longshot)
Made Hand: already solid. Don’t need to hit a draw to have a good winning hand.
Maniac:wild, loose player who bets it up with mediocre hands just to build the pot
Middle Position: aprox. the middle third of players to act in a hand
Monster: an excellent hand that is either a lock (see Lock) or at least probably won’t be beat
Check-raise Poker Meaning
Muck: fold. To throw a hand away and toss it into the Muckpile. (see Muckpile) & (see Fold)
No-Limit: a player may bet any amount of chips up to and including everything he has in front of him or her
One Pair: hand containing two cards of the same rank, like Q Q
Overcard: a higher card. So a K is an “overcard” to a Q, and a Q is over a 9
Pocket Cards: see also- Hole Cards
Position: players relative position to the player who acts last; in flop games like Hold’em and Omaha, position is usually considered relative to the button
Pot:sum total of all antes, blinds, and bets put into the center of the table during a given poker hand. It is the pot for which players are competing to win.
Preflop:before the flop
Premium Starting Hands:holding among the best starting hole cards; for example, in Hold’em premium starting hands include A-A, K-K, Q-Q, and A-K, and possibly A-Q and J-J as well. Hi/Lo games also have low premium starting hands of their own, for example holding perhaps A-2-3-5 as a starting hand in Omaha Hi/Lo
Raise:adding more chips to another player’s original bet to make it more expensive for other players to continue to play for the pot
Rake:the amount of money taken out of a pot by the house (the dealer is the house’s representative in this process) as its fee for running the game; the rake is used to pay overhead, including equipment, facilities, utilities, and staff salaries
Reraise: raising another player’s raise
Ring Game: a cash game with a full table of players, usually seven or more for Stud and nine or more for Omaha or Hold’em
River: the fifth (last) community card on board
Royal Flush: an A-K-Q-J-10 of the same suit. The highest ranking hand in poker.
Satellite Tournament: a smaller stakes tourney in which the prizes are one or more entries into a more expensive major event
Set: three of a kind, consisting of a pocket pair plus a matching community card
Shorthanded: a poker game with five players or less, perhaps six or less
Showdown: final act of a poker hand
Slowplay: playing a powerful hand in a weak manner to disguise its strength and lure, or “trap,” other players into the action
Small Blind: located just to the left of the button, it is the smaller of the two forced blind bets preflop
Standard Raise: typically, three times the big blind
Steal the Blinds: bluffing to make the blinds fold
Straight: a sequence of five consecutive cards, like 6 – 7 – 8 – 9 – 10
Straight Flush: a sequence of five consecutive cards that are all also the same suit
Suck-out:to hit a longshot draw, typically on the river
Suited Connectors: (see also, Connectors) two or more cards in sequence and of the same suit; for example: 8-9 or 10-J of Hearts
Swing:fluctuation of a player’s chip count or even overall bankroll
Table Stakes: a player can only play with the money/chips he or she has on the table in front of him or her; the player’s bet, call, or raise is limited to the number of chips he or she currently has, and the player cannot buy, borrow, or produce more chips in the middle of a hand.
Three-of-a-Kind: three cards of the same rank held in a given hand, ex.: QQQ. see also, Trips
Tournament: a competition in which all players start with the same amount of chips and play continues until one player holds all the chips
Trap: to underplay or slowplay powerful hand so as to lure other players into betting
Trips: three of a kind
Turn: the fourth community card on board, following the flop
Two Pair: a hand that contains two different pairs, like QQ and KK in the same hand
Under the Gun: the first player to act in a round of poker; preflop, under the gun is to the immediate left of the button
Value Bet: betting a hand that is perhaps not a sure thing but that over time will win more than it loses
Wheel: (aka “Bicycle”) a five-high straight: A – 2 – 3 – 4 – 5
Wired: to have a pair in the hole from the start
Now that you are familiar with all of the poker terms you can start playing poker online! Sign up today for a poker tournament to win real money!
When you get down to basics, the check raise is simple. You have a good hand with opponents who act after you do – a hand you strongly suspect is better than anything your opponents could possibly hold – but rather than betting and showing strength, you feign weakness by checking instead. When one of your opponents seizes the initiative and comes out betting, you raise when the action gets back around to you. It’s that simple.
All you did was defer your opportunity to act from early position in the betting order as a way of encouraging one of your opponents to come out betting, thus enabling you to check raise and win even more money than you would have if you had been the bettor and he simply called.
Probably the two most common check raising occasions by beginning players is when they make either the best possible straight or best possible flush, or they flop a set by matching a card to their pocket pair.
The check raise is one of the more glamorous and sexier poker skills, and there’s not a player you’ll encounter who isn’t fond of slamming down a check raise when the situation calls for it, simply because it feels so good. Maybe it’s the love of deception in all of us. Perhaps it’s the thrill of getting back at the table bully who has been pounding us with bets and raises, and now we get to turn the tables by raising or reraising, and maybe even stacking off all his chips. We showed him; didn’t we? And boy did it feel good.
When to Check Raise and When to Bet
The check raise, like just about every tactical ploy in poker, is sort of a two-edged sword. For every advantage it offers, there are ways savvy opponents can counteract it and dodge your deftly crafted plot.
Before you automatically check all your sets, straights, and flushes, you really have to decide for yourself whether it’s better to come out betting or run the risk that your opponent will simply check behind you if you check first, thus raining on your check raising parade. Your first step in learning how to check raise unsuspecting opponents is to know when to try for a check raise, and when it’s better to come out betting.
First, and Most Obvious, is to Consider Position
Check raising works best when you’re early to act in the betting order. After all, if you’re last to act and check after everyone else has also checked, there’s no way to get a raise in there except to wait for the next betting round – but in doing so, you’ve just given your opponents a free card by not betting. But what if you’re not first to act and not last to act either? There’s no hard and fast rule here, but in general, the later you act, the more difficult it is to check raise. It’s all a matter of numbers. With fewer opponents yet to act, there’s less chance that one of them will fire out a bet for you to pounce on.
The General Rule on Check Raising
There is a general rule on check raising, and it has two component parts. First, check with the intention of raising only when you believe you will have the best hand most of the time you are called.
Just believing that you have the best hand does not justify a check raise. Here’s why. Your hand probably won’t be the best one every time you check raise, and when it’s not, you’re going to find yourself facing a re-raise. To compensate for this, you should only check raise when you believe you will hold the winning hand if you are called. The only exception to this part of the rule occurs when you believe check raising will cause your opponent to lay down a better hand.
Bluffing with the Check Raise
If you believe a check raise will cause your opponent to lay down a better hand, then check raising can be successfully employed as a bluff. Suppose you have a hand like and a third heart comes on the turn:
Figure 1
Because you have the Ace of hearts, you know that your opponent cannot possibly make an Ace-high flush. If you check and he comes out betting, you can check raise and put him to a decision. If he hasn’t made a flush, it’s tough for him to call here, and even if he’s made a small one, he might credit you with a bigger flush and fold to a big raise – particularly if you also raised before the flop.
Will Your Opponent Bet?
This is part two of check raising’s general rule. If you check you need to believe your opponent will come out betting. It’s a hollow feeling to check a big hand only to have your opponent check too, especially if you know he would have called if you came out betting.
If you can’t answer a resounding “yes” to both of these questions, you’re better off betting than trying for a check raise:
- Are you sure you’ll have the best hand if your opponent calls your check raise?
- If you check, will your opponent bet?
A Straight vs. a Flush
It’s easier to check raise when you make a straight than when you make a flush. This is because flushes are more obvious to your opponents. Even aggressive adversaries tend to slow down when a third suited card appears. Because they’re betting and you’re calling, they will think you’re on a draw and might just decide to apply the brakes when a third suited card falls.
One way around this is to semi-bluff by betting some of your flush draws, thus convincing your opponents that you have some other hand and are not trying to complete an inexpensive flush draw.
If you’re going to try for a check raise when a third suited card falls, you need an opponent who is aggressive enough to bet right into what might be a completed draw. Sometimes you’ll be able to delude opponents into thinking you have some other hand entirely, but you’ll need some help from the cards to pull this off. Let’s assume you have . You’re raised. You call, and the flop is .
If you come out betting and your opponent holds A-A, K-K, Q-Q, or A-Q, you’ll probably be raised:
Figure 2
Obviously you’ll call in such a situation. By checking and calling if a blank falls on the turn, your opponent might assume you were either trying to steal the pot from early position, “testing” your kicker with a hand like Q-9 or Q-8, or were betting second pair to find out where you stood.
You’re hoping he won’t figure you for a flush draw if you get lucky on the river:
Figure 3
The trap is set because an aggressive opponent will probably bet, and probably make a crying call when you raise, but he’ll pay you off nevertheless.
The Additional Benefits of the Check Raise
Another advantage of betting hands like four-flushes on the flop and checking the turn is that you’ve created some running room to bet other marginal hands on the flop and get a free card on the turn whenever the board is threatening. Check raising helps add deception to your game, and a deceptive strategy will either win additional money from your opponents or allow you to see the turn for free.
There’s a caveat to all of this, and here it is. This only works against sharp opponents who will spend some time thinking about what your hand might be instead of just considering their own cards in a vacuum. When you are able to deceive them, you will have created some additional manoeuvring room for yourself since those opponents will no longer see you as a transparent adversary.
On the other hand, if your opponents are absolute maniacs, compulsive callers, or just brain dead, don’t waste any energy faking them out. They will always follow their hunches, whims, and proclivities, regardless of any seeds of misinformation you scatter in their path.
With a maniac, you don’t need to set up a check raise. He’s going to bet most of the time, and you can snap him off whenever you’re holding a better hand. With a calling station, don’t check raise. Just keep value betting when you have the best of it. You’ll have to show the best hand to win, but you’ll always get paid off.
Related Lessons
By Lou Krieger
The author of many best-selling poker books, including “Hold’em Excellence” and “Poker for Dummies”. A true ambassador of the game and one of poker’s greatest ever teachers.